Quotes by Marvin Minsky
- I think Lenat is headed in the right direction, but someone needs to include a knowledge base about learning.
- Around 1967 Dan Bobrow wrote a program to do algebra problems based on symbols rather than numbers.
- By the way, it was his simulations that helped out in Jurassic Park - without them, there would have been only a few dinosaurs. Based on his techniques, Industrial Light and Magic could make whole herds of dinosaurs race across the screen.
- I heard that the same thing occurred in a scene in Alien, where the creature pops out of the chest of a crewman. The other actors didn't know what was to happen; the director wanted to get true surprise.
- If you just have a single problem to solve, then fine, go ahead and use a neural network. But if you want to do science and understand how to choose architectures, or how to go to a new problem, you have to understand what different architectures can and cannot do.
- In general we are least aware of what our minds do best.
- Kubrick's vision seemed to be that humans are doomed, whereas Clarke's is that humans are moving on to a better stage of evolution.
- No computer has ever been designed that is ever aware of what it's doing; but most of the time, we aren't either.
- Once when I was standing at the base, they started rotating the set and a big, heavy wrench fell down from the 12 o'clock position of the set, and got buried in the ground a few feet from me. I could have been killed!
- Societies need rules that make no sense for individuals. For example, it makes no difference whether a single car drives on the left or on the right. But it makes all the difference when there are many cars!
- Stanley Kubrick knew we had good graphics around MIT and came to my lab to find out how to do it. We had some really good stuff. I was very impressed with Kubrick; he knew all the graphics work I had ever heard of, and probably more.
- The basic idea in case-based, or CBR, is that the program has stored problems and solutions. Then, when a new problem comes up, the program tries to find a similar problem in its database by finding analogous aspects between the problems.
- This is a tricky domain because, unlike simple arithmetic, to solve a calculus problem - and in particular to perform integration - you have to be smart about which integration technique should be used: integration by partial fractions, integration by parts, and so on.
- There are three basic approaches to AI: Case-based, rule-based, and connectionist reasoning.
- There was a failure to recognize the deep problems in AI; for instance, those captured in Blocks World. The people building physical robots learned nothing.
- We wanted to solve robot problems and needed some vision, action, reasoning, planning, and so forth. We even used some structural learning, such as was being explored by Patrick Winston.
- When David Marr at MIT moved into computer vision, he generated a lot of excitement, but he hit up against the problem of knowledge representation; he had no good representations for knowledge in his vision systems.
- You don't understand anything until you learn it more than one way.
- I believed in realism, as summarized by John McCarthy's comment to the effect that if we worked really hard, we'd have an intelligent system in from four to four hundred years.