Quotes by Roberta Williams
- I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.
- I believe the adventure game genre will never die any more than any type of storytelling would ever die.
- My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.
- King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players.
- It seems we always exceed even our own expectations-after a lot of hard work, though!
- If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out.
- I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.
- The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had.
- I am most proud of the development of the characters as personalities that game players could relate to and care about.
- Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well.
- Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer.
- An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
- A good story never dies.
- I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.