Meaning:
Graham Nelson, a mathematician and interactive fiction author, made this statement in reference to his work on the interactive fiction game "Curses." The quote reflects his dedication to refining the Inform programming language for public use and his thoughts on the potential for a sequel to "Curses."
In the quote, Nelson acknowledges the significant amount of time he has dedicated to refining the Inform programming language for public use. Inform is a design system for interactive fiction based on natural language, and it allows users to create text-based adventure games. Nelson's work on Inform has been crucial in making interactive fiction more accessible and user-friendly for both creators and players. By stating that the time has mainly gone into getting Inform into a decent shape for public use, Nelson emphasizes the importance of creating a robust and accessible platform for interactive fiction enthusiasts.
Nelson also mentions the plot of "Curses," which is a well-known interactive fiction game that he authored. He compares the plot of "Curses" to that of "Hamlet," a classic Shakespearean play, noting that while "Curses" may have a plot that could make a sequel conceivable, none is planned. This comparison highlights the complexity and depth of storytelling in interactive fiction games and literature. Despite the potential for a sequel, Nelson clarifies that he does not currently have plans for one, indicating that he may be focusing on other creative endeavors or projects.
Graham Nelson's background as a mathematician likely influences his approach to interactive fiction and game design. His expertise in mathematics may inform his attention to detail, logical thinking, and problem-solving skills, all of which are essential in the creation of complex interactive fiction games. Additionally, Nelson's emphasis on refining the Inform programming language aligns with the precision and clarity often associated with mathematical concepts.
Overall, Nelson's quote sheds light on his dedication to advancing the field of interactive fiction through his work on the Inform programming language and his creative contributions to the genre. His comparison of "Curses" to "Hamlet" and the mention of a potential sequel offer insights into the depth and complexity of storytelling in interactive fiction games. As a mathematician and interactive fiction author, Nelson's work continues to have a significant impact on the interactive fiction community and the broader world of game design and storytelling.